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EvilBoy

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  1. Versión

    169 descargas

    ●▬▬▬▬▬▬▬▬▬▬▬● Link ●▬▬▬▬▬▬▬▬▬▬▬● ●Download hack ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ ●Link del Hack : http://tmearn.com/EvilBoyHack ●Download hack ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ●▬▬▬▬▬▬▬▬▬▬▬[Redes]▬▬▬▬▬▬▬▬▬▬▬▬● ●Grupo Oficial → https://goo.gl/pWbxHe ●Pagina Oficial → https://goo.gl/2W9grv ●Twitter Oficial → https://goo.gl/Qrmi19 NO OLVIDEN SALTAR LA PUBLICDAD

    Gratis

  2. Ver archivo Evil Boy v1.3 ●▬▬▬▬▬▬▬▬▬▬▬● Link ●▬▬▬▬▬▬▬▬▬▬▬● ●Download hack ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ ●Link del Hack : http://tmearn.com/EvilBoyHack ●Download hack ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ●▬▬▬▬▬▬▬▬▬▬▬[Redes]▬▬▬▬▬▬▬▬▬▬▬▬● ●Grupo Oficial → https://goo.gl/pWbxHe ●Pagina Oficial → https://goo.gl/2W9grv ●Twitter Oficial → https://goo.gl/Qrmi19 NO OLVIDEN SALTAR LA PUBLICDAD Subido Por EvilBoy Creado en 11/03/18 Categoría Hacker Gratis WolfTeam Latino  
  3. Versión

    274 descargas

    ●▬▬▬▬▬▬▬▬▬▬▬● Link ●▬▬▬▬▬▬▬▬▬▬▬● ●Download hack ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ ●Link del Hack : http://tmearn.com/EvilBoyHack ●Download hack ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ●▬▬▬▬▬▬▬▬▬▬▬[Redes]▬▬▬▬▬▬▬▬▬▬▬▬● ●Grupo Oficial → https://goo.gl/pWbxHe ●Pagina Oficial → https://goo.gl/2W9grv ●Twitter Oficial → https://goo.gl/Qrmi19 NO OLVIDEN SALTAR LA PUBLICDAD

    Gratis

  4. Ver archivo Evil Boy v1.3 ●▬▬▬▬▬▬▬▬▬▬▬● Link ●▬▬▬▬▬▬▬▬▬▬▬● ●Download hack ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ ●Link del Hack : http://tmearn.com/EvilBoyHack ●Download hack ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ●▬▬▬▬▬▬▬▬▬▬▬[Redes]▬▬▬▬▬▬▬▬▬▬▬▬● ●Grupo Oficial → https://goo.gl/pWbxHe ●Pagina Oficial → https://goo.gl/2W9grv ●Twitter Oficial → https://goo.gl/Qrmi19 NO OLVIDEN SALTAR LA PUBLICDAD Subido Por EvilBoy Creado en 06/03/18 Categoría Hacker Gratis WolfTeam Latino  
  5. ●▬▬▬▬▬▬▬▬▬▬▬● Link ●▬▬▬▬▬▬▬▬▬▬▬● ●Download hack ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ ●Link del Hack : http://tmearn.com/Bandicam ●Download hack ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ●▬▬▬▬▬▬▬▬▬▬▬[Redes]▬▬▬▬▬▬▬▬▬▬▬▬● ●Grupo Oficial → https://goo.gl/pWbxHe ●Pagina Oficial → https://goo.gl/2W9grv ●Twitter Oficial → https://goo.gl/Qrmi19 NO OLVIDEN SALTAR LA PUBLICDAD
  6. Versión

    172 descargas

    ●▬▬▬▬▬▬▬▬▬▬▬● Link ●▬▬▬▬▬▬▬▬▬▬▬● ●Download hack ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ ●Link del Hack : http://tmearn.com/EvilBoyHack ●Download hack ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ●▬▬▬▬▬▬▬▬▬▬▬[Redes]▬▬▬▬▬▬▬▬▬▬▬▬● ●Grupo Oficial → https://goo.gl/pWbxHe ●Pagina Oficial → https://goo.gl/2W9grv ●Twitter Oficial → https://goo.gl/Qrmi19 NO OLVIDEN SALTAR LA PUBLICDAD

    Gratis

  7. Ver archivo Evil Boy v1.3 ●▬▬▬▬▬▬▬▬▬▬▬● Link ●▬▬▬▬▬▬▬▬▬▬▬● ●Download hack ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ ●Link del Hack : http://tmearn.com/EvilBoyHack ●Download hack ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ●▬▬▬▬▬▬▬▬▬▬▬[Redes]▬▬▬▬▬▬▬▬▬▬▬▬● ●Grupo Oficial → https://goo.gl/pWbxHe ●Pagina Oficial → https://goo.gl/2W9grv ●Twitter Oficial → https://goo.gl/Qrmi19 NO OLVIDEN SALTAR LA PUBLICDAD Subido Por EvilBoy Creado en 03/03/18 Categoría Hacker Gratis WolfTeam Latino  
  8. Descarga de la base completa al final de la publicacionMain.cpp: Código PHP: #include "Direct3D.h" /* Things you need to change (in order): -> GUI (Graphical User Interface) -> Download ResEdit from http://www.resedit.net/ -> Launch it, File -> Open Project (Browse to the P-X sourcecode) -> Dlg.rc -> Change it so that there is no text, only images. -> RunScanner () -> This function scans for addresses. The addresses are done my style, if you want to change it to your style its simple. Instead of: example: dwNoFallDamage = dwFindPattern ( ... ); to: dwNoFallDamage = CShell.dwBaseAddr + 0x50000; -> VectoredHandler () -> If you changed an address in the autoupdate, verify to see if it works the way you want it to. For example, if you want dwNoFallDamage to do a "NOP" for 6 bytes, the vectored exception handler should look like: if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwNoFallDamage ) { ExceptionInfo->ContextRecord->Eip = (DWORD) dwNoFallDamage + 0x06; return EXCEPTION_CONTINUE_EXECUTION; } -> There are strings in the source code that are decrypted. example: decryptText ( "Qmfbtf!epxompbe!uif!mbuftu!wfstjpo" ). Every character within the string has been incremented by one. -> Always make sure that you have the correct addresses. */ // Thread Variables. HANDLE hWnd = NULL; HANDLE Menu = NULL; HANDLE hMisc = NULL; HANDLE hFalling = NULL; HANDLE hHotkeys = NULL; HANDLE hIngame = NULL; HANDLE hMain = NULL; HANDLE hRain = NULL; HANDLE hFly = NULL; HANDLE hTelekill = NULL; HANDLE hWeapon = NULL; // 'VectoredExceptionHandler'. PVOID pVEH = NULL; // Thread Related. void CloseThread ( HANDLE hThread ) { DWORD dwExitCode; GetExitCodeThread ( hThread, &dwExitCode ); TerminateThread ( hThread, dwExitCode ); } void SetBreakpoint ( DWORD dwThreadId ) { // Open the thread HANDLE hThread = OpenThread ( THREAD_SUSPEND_RESUME | THREAD_GET_CONTEXT | THREAD_SET_CONTEXT, false, dwThreadId ); if ( !stopBrk ) { // Adjust the thread CONTEXT threadContext; threadContext.ContextFlags = CONTEXT_DEBUG_REGISTERS; // Suspend the thread SuspendThread ( hThread ); // Get the thread context GetThreadContext ( hThread, &threadContext ); // Adjust the thread context if ( dbgMode ) for ( int i = 0; i < 3; i ++ ) *(DWORD*) ( (DWORD) &threadContext.Dr0 + ( i * 4 ) ) = dwTarget [i]; else for ( int i = 0; i < 4; i ++ ) *(DWORD*) ( (DWORD) &threadContext.Dr0 + ( i * 4 ) ) = dwTarget [i]; threadContext.Dr7 = ( 1 << 0 ) | ( 1 << 2 ) | ( 1 << 4 ) | ( 1 << 6 ); // Set the thread context SetThreadContext ( hThread, &threadContext ); // Resume the thread ResumeThread ( hThread ); } // Close the handle CloseHandle ( hThread ); } void QueryThreads () { // Create a snapshot HANDLE hSnapshot = CreateToolhelp32Snapshot ( TH32CS_SNAPTHREAD, 0 ); // Setup variables THREADENTRY32 ThreadEntry; ThreadEntry.dwSize = sizeof ( THREADENTRY32 ); // Start if ( Thread32First ( hSnapshot, &ThreadEntry ) ) { // Set the breakpoint on current thread if ( ThreadEntry.th32OwnerProcessID == GetCurrentProcessId () && ThreadEntry.th32ThreadID != GetCurrentThreadId () ) SetBreakpoint ( ThreadEntry.th32ThreadID ); // Set the breakpoint on the next threads while ( Thread32Next ( hSnapshot, &ThreadEntry ) ) if ( ThreadEntry.th32OwnerProcessID == GetCurrentProcessId () && ThreadEntry.th32ThreadID != GetCurrentThreadId () ) SetBreakpoint ( ThreadEntry.th32ThreadID ); } // Close Snapshot CloseHandle ( hSnapshot ); } // // Handle Breakpoints. LONG CALLBACK VectoredHandler ( PEXCEPTION_POINTERS ExceptionInfo ) { if ( !dwDebug ) { if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwAntiMS ) { ExceptionInfo->ContextRecord->Eax = 0; ExceptionInfo->ContextRecord->Eip = dwAntiMS + 0x07; return EXCEPTION_CONTINUE_EXECUTION; } } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwAntiHwid ) { ExceptionInfo->ContextRecord->Eip = (DWORD) &getHwProfileA; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwRTBPtr ) { ExceptionInfo->ContextRecord->Eip = (DWORD) &RedirectRTB; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwDrawIndexedPrim ) { ++IngameCount; ExceptionInfo->ContextRecord->Eip = (DWORD) &DrawIndexedPrimitive; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwNoClip ) { // Set the hook. ExceptionInfo->ContextRecord->Eip = dwMovementJmp; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwPlayerMovement ) { // Set the hook. ExceptionInfo->ContextRecord->Eip = (DWORD) &RedirectMovement; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwNoFallDamage ) { ExceptionInfo->ContextRecord->Eip = (DWORD) dwNoFallDamage + szJump; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwNameTags ) { ExceptionInfo->ContextRecord->Eip = dwNameJump; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwRapidFire ) { ExceptionInfo->ContextRecord->Eip = dwRapidJump; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwSetInv ) { ExceptionInfo->ContextRecord->Eip = dwSetCon; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwSetWpn ) { ExceptionInfo->ContextRecord->Eax = dwMainWpn; ExceptionInfo->ContextRecord->Eip = dwSetWpn + 0x05; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwSetWpn2 ) { ExceptionInfo->ContextRecord->Eax = dwSecdWpn; ExceptionInfo->ContextRecord->Eip = dwSetWpn2 + 0x05; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwInfiniteAmmo ) { ExceptionInfo->ContextRecord->Eip = (DWORD) dwInfiniteAmmo + 0x02; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwLocateSpread ) { ++IngameCount; // Setup 'dwSpreadAddr'. ExceptionInfo->ContextRecord->Eip = (DWORD) &stealSpread; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwNoSpread ) { ++IngameCount; // Edit spread value. if ( !WIS ) wV <float> ( ExceptionInfo->ContextRecord->Ecx, 5 ); else wV <float> ( dwSpreadAddr, 5 ); // Jump. ExceptionInfo->ContextRecord->Eip = dwSpreadJmp; return EXCEPTION_CONTINUE_EXECUTION; } if ( (DWORD) ExceptionInfo->ExceptionRecord->ExceptionAddress == dwDebug ) { // Setup 'dwFunc'. dwDbgEdx = ExceptionInfo->ContextRecord->Eax; return EXCEPTION_CONTINUE_EXECUTION; } return EXCEPTION_CONTINUE_SEARCH; } // // No Fall Damage/No Clip. void Falling () { while ( true ) { // Setup 'falling'. if ( ( Ingame ) && ( playerY > 0xC8 ) ) { if ( ( NoClip ) || ( NoFallDamage ) ) { if ( !prevY ) prevY = rV <float> ( playerY ); while ( ( prevY - rV <float> ( playerY ) ) > 0 ) { falling = TRUE; prevY = rV <float> ( playerY ); Sleep ( 500 ); } falling = FALSE; prevY = rV <float> ( playerY ); } } // Rest. Sleep ( 1 ); } } // // Misc. void Misc () { while ( true ) { if ( dwRTB != 0 ) Spawned = rV <DWORD> ( dwRTB ) == 1 ? TRUE : FALSE; // Enable anti-hwid. SetCheck ( IDC_CHECKBOX26, BST_CHECKED ); // Check resources. if ( gameDev != NULL ) { if ( ResetResources ) { // Refresh Direct3D. RefreshDirect3D ( gameDev ); // Reset resources. ResetResources = FALSE; } } // Set options. InfiniteAmmo = GetCheck ( IDC_CHECKBOX1 ); Chams = ( GetCheck ( IDC_CHECKBOX18 ) ) ? true : false; WallHack = ( GetCheck ( IDC_CHECKBOX19 ) ) ? true : false; XRay = ( GetCheck ( IDC_CHECKBOX22 ) ) ? true : false; NoFog = ( GetCheck ( IDC_CHECKBOX21 ) ) ? true : false; WireFrame = ( GetCheck ( IDC_CHECKBOX23 ) ) ? true : false; FullBright = ( GetCheck ( IDC_CHECKBOX24 ) ) ? true : false; bTelekill = GetCheck ( IDC_CHECKBOX17 ); NoGravity = GetCheck ( IDC_CHECKBOX2 ); NoReload = GetCheck ( IDC_CHECKBOX29 ); SuperJump = GetCheck ( IDC_CHECKBOX3 ); sj1 = GetCheck ( IDC_CHECKBOX4 ); sj2 = GetCheck ( IDC_CHECKBOX5 ); sj3 = GetCheck ( IDC_CHECKBOX6 ); SpeedHack = GetCheck ( IDC_CHECKBOX7 ); sh1 = GetCheck ( IDC_CHECKBOX8 ); sh2 = GetCheck ( IDC_CHECKBOX9 ); sh3 = GetCheck ( IDC_CHECKBOX10 ); NoClip = GetCheck ( IDC_CHECKBOX35 ); NoFallDamage = GetCheck ( IDC_CHECKBOX11 ); // Check Speed/Jump. if ( !GetCheck ( IDC_CHECKBOX3 ) ) { // Disable SetCheck ( IDC_CHECKBOX4, BST_UNCHECKED ); SetCheck ( IDC_CHECKBOX5, BST_UNCHECKED ); SetCheck ( IDC_CHECKBOX6, BST_UNCHECKED ); } if ( !GetCheck ( IDC_CHECKBOX7 ) ) { // Disable SetCheck ( IDC_CHECKBOX8, BST_UNCHECKED ); SetCheck ( IDC_CHECKBOX9, BST_UNCHECKED ); SetCheck ( IDC_CHECKBOX10, BST_UNCHECKED ); } // Rest Sleep ( 100 ); } } // // Hotkeys. void Hotkeys () { while ( true ) { // Set focus on 'MainDlg' if ( ( GetKeyStateX ( VK_MENU ) & 0xFF80 ) && ( GetKeyStateX ( VK_SHIFT ) & 0xFF80 ) ) setFocus = false; // Return to base. if ( GetKeyStateX ( VK_F3 ) & 0xFF80 ) { SendMessage ( GetDlgItem ( MainDlg, IDC_CHECKBOX25 ), BM_SETCHECK, BST_CHECKED, 0 ); Sleep ( 500 ); } // Respawn Where Died. if ( GetKeyStateX ( VK_F6 ) & 0xFF80 ) { if ( GetCheck ( IDC_CHECKBOX14 ) ) SetCheck ( IDC_CHECKBOX14, BST_UNCHECKED ); else SetCheck ( IDC_CHECKBOX14, BST_CHECKED ); Sleep ( 500 ); } // Close WolfTeam. if ( ( GetKeyStateX ( VK_SHIFT ) & 0xFF80 ) && ( GetKeyStateX ( VK_F4 ) & 0xFF80 ) ) { DWORD dwExitCode; GetExitCodeProcess ( GetCurrentProcess (), &dwExitCode ); TerminateProcess ( GetCurrentProcess (), dwExitCode ); } Sleep ( 1 ); } } // // Telekill/Fly/Infinite Ammo/Rapid Fire/No Spread. void Telekill () { while ( true ) { // Check prerequisites. if ( ( Ingame ) && ( playerY > 0xC8 ) && ( dwRTB != 0 ) ) { // Check to see if Telekill is enabled. if ( GetCheck ( IDC_CHECKBOX17 ) ) { // Ensure that breakpoint is set dwTarget [2] = dwPlayerMovement; // Decrease 'numObjects' if ( GetKeyStateX ( VK_F2 ) & 0xFF80 ) ( currentObject - 1 ) < 0 ? destroySig () : destroySig2 (); // Increase 'numObjects' if ( GetKeyStateX ( VK_F1 ) & 0xFF80 ) ( currentObject + 1 ) < numObjects ? destroySig3 () : destroySig4 (); // Blacklist if ( GetKeyStateX ( VK_F4 ) & 0xFF80 ) { Blacklist [blacklistNum] = dwObjectY [currentObject]; ++blacklistNum; } if ( rV <DWORD> ( dwRTB ) != 2 ) { if ( CheckList ( dwObjectY [currentObject] ) ) { // Check if the object is in the correct range. if ( ( ( rV <float> ( dwObjectY [currentObject] ) > 20 ) || ( rV <float> ( dwObjectY [currentObject] ) < 300 ) || ( rV <float> ( dwObjectY [currentObject] - 0x04 ) < 2000 ) || ( rV <float> ( dwObjectY [currentObject] - 0x04 ) > -2000 ) ) && ( dwObjectY [currentObject] != playerY ) && ( ( rV <float> ( dwObjectY [currentObject] - 0x04 ) != 0 ) && ( rV <float> ( dwObjectY [currentObject] ) != 0 ) && ( rV <float> ( dwObjectY [currentObject] ) != 0 ) ) ) { // Change position wV <float> ( playerX, rV <float> ( dwObjectY [currentObject] - 0x04 ) ); wV <float> ( playerY, rV <float> ( dwObjectY [currentObject] ) + 50 ); wV <float> ( playerZ, rV <float> ( dwObjectY [currentObject] + 0x04 ) - 10 ); } } else { // Next object if ( (currentObject + 1) < numObjects ) ++currentObject; else currentObject = 0; } } } } // Rest Sleep ( 100 ); } } void Fly () { BOOL bGravityOn = FALSE; while ( true ) { // Check prerequisites. if ( ( Ingame ) && ( playerY > 0xC8 ) && ( dwRTB != 0 ) && ( rV <DWORD> ( dwRTB ) != 2 ) ) { // Check to see if Fly Hack is enabled. if ( GetCheck ( IDC_CHECKBOX13 ) ) { // Obtain 'bGravityOn' bGravityOn = GetCheck ( IDC_CHECKBOX2 ); // Ensure that breakpoint is set dwTarget [2] = dwPlayerMovement; // Handle space key while ( GetKeyStateX ( VK_SPACE ) & 0xFF80 ) { // Enable 'No Gravity' SetCheck ( IDC_CHECKBOX2, BST_CHECKED ); // Increase height wV <float> ( playerY, rV <float> ( playerY ) + 50 ); // Rest Sleep ( 100 ); } // Disable 'No Gravity' if ( !bGravityOn ) SetCheck ( IDC_CHECKBOX2, BST_UNCHECKED ); } } // Rest Sleep ( 100 ); } } void WeaponAdjustment () { while ( true ) { // Check prerequisites. if ( ( Ingame ) && ( playerY > 0xC8 ) && ( dwRTB != 0 ) && ( rV <DWORD> ( dwRTB ) != 2 ) ) { // Check to see if 'Infinite Ammo', 'Rapid Fire', 'No Reload' or 'No Spread' is ticked. if ( GetCheck ( IDC_CHECKBOX1 ) || GetCheck ( IDC_CHECKBOX27 ) || GetCheck ( IDC_CHECKBOX29 ) || GetCheck ( IDC_CHECKBOX33 ) ) { // Make a copy of breakpoints. DWORD dwOrigTarg = dwTarget [0]; DWORD dwOrigTarg2 = dwTarget [1]; DWORD dwOrigTarg3 = dwTarget [3]; // Check to see if the player is shooting. if ( GetKeyStateX ( VK_LBUTTON ) & 0xFF80 ) { // Enable 'shooting' shooting = true; // Enable 'No Spread' if ( GetCheck ( IDC_CHECKBOX33 ) ) { if ( !dwSpreadAddr ) dwTarget [0] = dwLocateSpread; else dwTarget [0] = dwNoSpread; } // Enable 'Rapid Fire' if ( GetCheck ( IDC_CHECKBOX27 ) ) dwTarget [1] = dwRapidFire; // Enable 'Infinite Ammo' and/or 'No Reload' if ( GetCheck ( IDC_CHECKBOX1 ) || GetCheck ( IDC_CHECKBOX29 ) ) dwTarget [3] = dwInfiniteAmmo; // Rest Sleep ( 100 ); } while ( GetKeyStateX ( VK_LBUTTON ) & 0xFF80 ) { // Enable 'shooting' shooting = true; // Enable 'No Spread' if ( GetCheck ( IDC_CHECKBOX33 ) ) { if ( !dwSpreadAddr ) dwTarget [0] = dwLocateSpread; else dwTarget [0] = dwNoSpread; } // Enable 'Rapid Fire' if ( GetCheck ( IDC_CHECKBOX27 ) ) dwTarget [1] = dwRapidFire; // Enable 'Infinite Ammo' and/or 'No Reload' if ( GetCheck ( IDC_CHECKBOX1 ) || GetCheck ( IDC_CHECKBOX29 ) ) dwTarget [3] = dwInfiniteAmmo; Sleep ( 250 ); } // Disable 'shooting' shooting = false; // Restore dwTarget [0] = dwOrigTarg; dwTarget [1] = dwOrigTarg2; dwTarget [3] = dwOrigTarg3; } } // Rest Sleep ( 1 ); } } // // Ingame Func. void CheckGame () { while ( true ) { if ( !shooting ) { if ( GetForegroundWindow () == hwndWolfTeam ) { int currentNum = IngameCount; // Rest Sleep ( 250 ); if ( currentNum == IngameCount ) Ingame = false; else Ingame = true; } } else // Rest Sleep ( 250 ); } } // // Scan for signatures and locate memory targets. void RunScanner () { // Obtain the current directory. ifstream File ( decryptText ( "D;]Tfuujoht/joj" ).c_str () ); int Counter = 0; while ( !File.eof () ) { string currentLine; getline ( File, currentLine ); if ( Counter == 7 ) currentDir = currentLine; ++Counter; } File.close (); // Check LPMS pathway. if ( PathFileExists ( decryptText ( "D;]Nfnpsz!Fohjof/emm" ).c_str () ) ) { // Load LPMS. HMODULE hLPMS = NULL; while ( !hLPMS ) hLPMS = LoadLibraryA ( decryptText ( "D;]Nfnpsz!Fohjof/emm" ).c_str () ); } // Setup 'MODULE_INFO' variables. RtlZeroMemory ( &WolfTeam, sizeof ( MODULE_INFO ) ); RtlZeroMemory ( &ClientFX, sizeof ( MODULE_INFO ) ); RtlZeroMemory ( &CShell, sizeof ( MODULE_INFO ) ); RtlZeroMemory ( &d3d9, sizeof ( MODULE_INFO ) ); // Locate modules. while ( !WolfTeam.dwBaseAddr ) WolfTeam = LocateModule ( decryptText ( "XpmgUfbn/cjo" ) ); while ( !ClientFX.dwBaseAddr ) ClientFX = LocateModule ( "cfx" ); while ( !CShell.dwBaseAddr ) CShell = LocateModule ( "csh" ); while ( !d3d9.dwBaseAddr ) d3d9 = LocateModule ( "d3d9.dll" ); // Setup Anti-Hwid. dwAntiHwid = (DWORD) GetCurrentHwProfileA; // Scan for Player Pointers. ScanMemory ( ClientFX.dwBaseAddr, ClientFX.dwBaseAddr + ClientFX.dwSize, (void*) "\xcc\xcc\xcc\xcc\xcc\xcc\xcc\xcc\xcc\xcc\x55\x8b\xec\x8b\x45\x08\xa3", sizeof ( "\xcc\xcc\xcc\xcc\xcc\xcc\xcc\xcc\xcc\xcc\x55\x8b\xec\x8b\x45\x08\xa3" ) - 1 ); dwPlayerPtr = dwResults [0] + 0x11; // Scan for Player Setup (AeriaWT). dwPlayerSetup = dwFindPattern ( WolfTeam.dwBaseAddr, WolfTeam.dwSize, (BYTE*) "\x52\xD9\x00\xF0\xFD\xFF\xFF\x8D\x45\x0C", "xx?xxxxxxx" ); // Scan for Player Setup (WIS). if ( !dwPlayerSetup ) dwPlayerSetup = dwFindPattern ( WolfTeam.dwBaseAddr, WolfTeam.dwSize, (BYTE*) "\x50\x8D\x4D\x00\x51\x8D\x8D\x00\x00\x00\x00\xE8", "xxx?xxx????x" ); // Scan for Player Movement. ScanMemory ( WolfTeam.dwBaseAddr, WolfTeam.dwBaseAddr + WolfTeam.dwSize, (void*) "\xD9\x00\xD9\x99\xC4\x00\x00\x00\xD9\x40\x04\xD9\x99\xC8\x00\x00\x00\xD9\x40\x08\xB8\x01\x00\x00\x00\xD9\x99\xCC\x00\x00\x00", sizeof ( "\xD9\x00\xD9\x99\xC4\x00\x00\x00\xD9\x40\x04\xD9\x99\xC8\x00\x00\x00\xD9\x40\x08\xB8\x01\x00\x00\x00\xD9\x99\xCC\x00\x00\x00" ) - 1 ); if ( !results ) { diffVersion = TRUE; // Scan for Player Movement. ScanMemory ( WolfTeam.dwBaseAddr, WolfTeam.dwBaseAddr + WolfTeam.dwSize, (void*) "\xD9\x00\xD9\x99\xC4\x00\x00\x00\xD9\x40\x04\xD9\x99\xC8\x00\x00\x00\xD9\x40\x08\xD9\x99\xCC\x00\x00\x00", sizeof ( "\xD9\x00\xD9\x99\xC4\x00\x00\x00\xD9\x40\x04\xD9\x99\xC8\x00\x00\x00\xD9\x40\x08\xD9\x99\xCC\x00\x00\x00" ) - 1 ); dwPlayerMovement = dwResults [0]; } else { WIS = TRUE; dwPlayerMovement = dwResults [0]; } // Find 'No Clip'. DWORD i; DWORD movingFunc; if ( dwPlayerSetup != 0 ) { for ( i = 0; i < 0x100; i ++ ) { if ( rV<BYTE> ( dwPlayerSetup + i ) == 0xE8 ) { movingFunc = rV<DWORD> ( dwPlayerSetup + i + 0x01 ) + ( dwPlayerSetup + i + 0x05 ); if ( ( movingFunc >= WolfTeam.dwBaseAddr ) && ( movingFunc <= ( WolfTeam.dwBaseAddr + WolfTeam.dwSize ) ) ) break; } } for ( i = 0; i < 0x100; i ++ ) if ( rV<BYTE> ( movingFunc + i ) == 0xE8 ) break; } // Setup 'dwNoClip'. dwNoClip = movingFunc + i; dwMovementJmp = dwNoClip + 0x05; // Scan for No Fall Damage (WIS). dwNoFallDamage = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xD9\x86\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\xD9\x45\xDC\xD9\xC0\xDE\xEA\xD9\xC9", "xx????x?????xxxxxxxxx" ); if ( !dwNoFallDamage ) { // Scan for No Fall Damage (WIS). if ( !dwNoFallDamage ) dwNoFallDamage = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xD9\x86\x00\x00\x00\x00\xD9\x45\xDC\xD9\xC0\xDE\xEA\xD9\xC9", "xx????xxxxxxxxx" ); // Scan for No Fall Damage (AeriaWT.) if ( !dwNoFallDamage ) dwNoFallDamage = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xD9\x00\x00\xD9\x00\x00\x8B\x8D\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x95\x00\x00\x00\x00\x83", "x??x??xx????x????xx????x" ); // Scan for No Fall Damage. if ( !dwNoFallDamage ) dwNoFallDamage = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xD9\x46\x00\x00\x00\x00\x00\x00\x00\xD9\x45\xDC\xD9\xC0\xDE\xEA\xD9\xC9", "xx???????xxxxxxxxx" ); // Scan for No Fall Damage. if ( !dwNoFallDamage ) dwNoFallDamage = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xD9\x46\x00\xD9\x45\xDC\xD9\xC0\xDE\xEA\xD9\xC9", "xx?xxxxxxxxx" ); } if ( dwNoFallDamage != NULL ) { if ( !memcmp ( (void*) ( dwNoFallDamage + 0x03 ), (void*) "\xD9", 1 ) ) szJump = 0x03; if ( !memcmp ( (void*) ( dwNoFallDamage + 0x03 ), (void*) "\x01", 1 ) ) szJump = 0x03; if ( !memcmp ( (void*) ( dwNoFallDamage + 0x06 ), (void*) "\xD9", 1 ) ) szJump = 0x06; if ( !memcmp ( (void*) ( dwNoFallDamage + 0x06 ), (void*) "\x01", 1 ) ) szJump = 0x06; } // Scan for Return To Base (WIS). DWORD dwBuffer = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xA1\x00\x00\x00\x00\x80\xB8\x00\x00\x00\x00\x00\x75\x00\x8B\x81\x00\x00\x00\x00", "x????xx?????x?xx????" ); if ( dwBuffer != 0 ) { int result = 0; // Scan back for the mov eax+off. for ( DWORD i = 1; i < 90; i ++ ) { // Compare bytes. if ( !memcmp ( (void*) ( dwBuffer - i ), (void*) "\x83\x79", 2 ) ) { // Enable 'WIS'. WIS = TRUE; // Setup 'szRead'. szRead = 2; // Setup 'dwRTBPtr'. dwRTBPtr = dwBuffer - i; break; } } if ( !dwRTBPtr ) { for ( DWORD i = 1; i < 90; i ++ ) { // Compare bytes. if ( !memcmp ( (void*) ( dwBuffer - i ), (void*) "\x83\xB8", 2 ) ) { // Enable 'WIS'. WIS = TRUE; // Setup 'szRead'. szRead = 4; // Setup 'dwRTBPtr'. dwRTBPtr = dwBuffer - i; break; } } } } if ( !dwRTBPtr ) { // Scan for Return To Base (AeriaWT). dwRTBPtr = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\x75\x13\x8B\x0D\x00\x00\x00\x00\x0F\xB6\x91\x00\x00\x00\x00", "xxxx????xxx????" ); // AeriaWT. if ( dwRTBPtr != 0 ) { for ( DWORD i = 1; i < 90; i ++ ) { // Compare bytes. if ( !memcmp ( (void*) ( dwRTBPtr - i ), (void*) "\x83\xb8", 2 ) ) { dwRTBPtr = dwRTBPtr - i; break; } } } else { // Scan for Return To Base (WTS). ScanMemory ( CShell.dwBaseAddr, CShell.dwBaseAddr + CShell.dwSize, (void*) "\x85\xc0\x74\x21\x83\xb9", sizeof ( "\x85\xc0\x74\x21\x83\xb9" ) - 1 ); // WTS. if ( results != 0 ) { for ( DWORD i = 1; i < 90; i ++ ) { // Compare bytes if ( !memcmp ( (void*) ( dwResults [0] - i ), (void*) "\x83\xb9", 2 ) ) { dwRTBPtr = dwResults [0] - i; break; } } } else { // Error. MessageBoxA ( 0, decryptText ( "Uif!bvupvqebuf!ibt!gbjmfe-!zpv!njhiu!fyqfsjfodf!qspcmfnt" ).c_str (), decryptText ( "Fssps!1y211" ).c_str (), MB_ICONERROR ); } } } // Scan for Name Tags. dwNameTags = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\x75\x00\x8B\x00\xE8\x00\x00\x00\xFF\x84\xC0\x75\x00\x80\x00\x00", "x?x?x???xxxx?x??" ) + 0xB; if ( dwNameTags < 0x100 ) dwNameTags = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\x75\x00\x0F\xBE\x00\x00\x00\x00\x00\x83\x00\x00\x75\x00\xE9\x00\x00\x00\x00", "x?xx?????x??x?x????" ); dwNameJump = dwNameTags + (DWORD) rV <BYTE> ( dwNameTags + 0x01 ) + 0x02; // Scan for Rapid Fire (WIS). dwRapidFire = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xEB\x00\x8B\x00\x00\x00\x00\x00\xFF\xD2\xFF\x05", "x?x?????xxxx" ); // Scan for Rapid Fire (AeriaWT). if ( !dwRapidFire ) dwRapidFire = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xEB\x00\x8B\x4D\xF4\x8B\x00\x8B\x4D\xF4\x8B\x82\x00\x00\x00\x00\xFF\xD0\x8B\x4D\xF4\x0F\xB6\x00\x00\x85\xD2\x74\x00", "x?xxxx?xxxxx????xxxxxxx??xxx?" ); if ( !dwRapidFire ) { // Scan for Rapid Fire (WAS). if ( !dwRapidFire ) dwRapidFire = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xEB\x00\x8B\x00\x00\x00\x00\x00\xFF\xD2\x38\x5E", "x?x?????xxxx" ); if ( !dwRapidFire ) { dwRapidFire = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xEB\x00\x8B\x90\x00\x00\x00\x00\xFF\xD2\x38\x00\x00\x00\x00\x00\x74\x00\x8B\x0D\x00\x00\x00\x00\x0F\x00\x00\x00\x8B\x01\x8B\x00\x00\x00\x00\x00\x52\xFF\xD0", "x?xx????xxx?????x?xx????x???xxx?????xxx" ); } else WTS = true; } if ( dwRapidFire != 0 ) { for ( DWORD i = 0; i < 90; i ++ ) { if ( !memcmp ( (void*) ( dwRapidFire + i ), (void*) "\x74", 1 ) ) { dwRapidFire += i; break; } } } // Scan for Infinite Ammo. if ( dwRapidFire != 0 ) { int Counter = 0; // Setup 'dwInfiniteAmmo'. for ( DWORD i = 0; i < 90; i ++ ) { if ( ( !memcmp ( (void*) ( dwRapidFire + i ), (void*) "\xE8", 1 ) ) ) { dwInfiniteAmmo = dwRapidFire + i; RPD = FALSE; break; } if ( ( !memcmp ( (void*) ( dwRapidFire + i ), (void*) "\xFF\xD0", 2 ) ) ) { if ( Counter > 0 ) { dwInfiniteAmmo = dwRapidFire + i; RPD = TRUE; break; } else ++Counter; } } if ( !RPD ) { DWORD dwFunc = rV <DWORD> ( dwInfiniteAmmo + 0x01 ) + ( dwInfiniteAmmo + 0x05 ); // Scan for the return. for ( DWORD i = 0; i < 0xFF; i ++ ) { if ( !memcmp ( (void*) ( dwFunc + i ), (void*) "\xC2\x04\x00", 3 ) ) { dwInfiniteAmmo = dwFunc + i; break; } } // Scan upwards for the call eax, or call edx. for ( DWORD i = 0; i < 0xFF; i ++ ) { if ( ( !memcmp ( (void*) ( dwInfiniteAmmo - i ), (void*) "\xFF\xD0", 2 ) ) || ( !memcmp ( (void*) ( dwInfiniteAmmo - i ), (void*) "\xFF\xD2", 2 ) ) ) { dwInfiniteAmmo -= i; break; } } } } // Scan for Inventory Hack. ScanMemory ( CShell.dwBaseAddr, CShell.dwBaseAddr + CShell.dwSize, (void*) "\xB8\x38\x0C\x00\x00", sizeof ( "\xB8\x38\x0C\x00\x00" ) - 1 ); dwSetWpn = dwResults [0]; // Find the address. for ( int i = 0; i < results; i ++ ) { for ( DWORD off = 0; off < 0x60; off ++ ) { if ( !memcmp ( (void*) ( dwResults [i] - off ), (void*) "\xff\xd0\x84\xc0\x0f\x84", sizeof ( "\xff\xd0\x84\xc0\x0f\x84" ) - 1 ) ) { dwSetInv = dwResults [i] - off + 0x04; break; } } } // Find Slot #2. for ( DWORD off = 1; off < 0x70; off ++ ) { if ( rV <BYTE> ( dwSetWpn + off ) == (BYTE) 0xB8 ) { dwSetWpn2 = dwSetWpn + off; break; } } // Setup Inventory Hack. dwSetCon = dwSetInv + 0x06; // Scan for No Spread (WIS). dwLocateSpread = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xD9\x19\x01\x3D\x00\x00\x00\x00\xD9\x01\xD9\x42\x00\xDE\xD9\xDF\xE0\xF6\xC4\x00", "xxxx????xxxx?xxxxxx?" ); // Scan for No Spread (WIS). if ( !dwLocateSpread ) dwLocateSpread = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xD9\x19\xD9\x01\xD9\x42\x00\xDE\xD9\xDF\xE0\xF6\xC4\x00", "xxxxxx?xxxxxx?" ); // Scan for No Spread (AeriaWT). if ( !dwLocateSpread ) dwLocateSpread = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\x8B\x4D\x08\xD9\x01\xD9\x18\x8B\x95", "xxxxxxxxx" ); dwLocateJmp = dwLocateSpread; // Scan for No Spread Function (WIS, call eax). dwNoSpread = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xFF\xD0\x84\x00\x0F\x84\x00\x00\x00\x00\x8B\x00\x8B\x82\x00\x00\x00\x00\x8B\x00\xFF\xD0\x8B\xF8", "xxx?xx????x?xx????x?xxxx" ); // Scan for No Spread Function (AeriaWT). if ( !dwNoSpread ) dwNoSpread = dwFindPattern ( CShell.dwBaseAddr, CShell.dwSize, (BYTE*) "\xD9\x55\xF4\x83\x05\x00\x00\x00\x00\x00\xD9\x55\x00\xD9\x55\x00\x89\x45\x00\xD9\x5D\x00", "xxxxx?????xx?xx?xx?xx?" ) + sizeof ( "\xD9\x55\xF4\x83\x05\x00\x00\x00\x00\x00\xD9\x55\x00\xD9\x55\x00\x89\x45\x00\xD9\x5D\x00" ) - 1; if ( dwNoSpread > 0x100 ) { int Counter = 0; for ( DWORD i = 0; i < 0xFF; i ++ ) { if ( ( !memcmp ( (void*) ( dwNoSpread + i ), (void*) "\xE8", 1 ) ) || ( !memcmp ( (void*) ( dwNoSpread + i ), (void*) "\xFF\xD0", 2 ) ) ) { if ( !memcmp ( (void*) ( dwNoSpread + i ), (void*) "\xFF\xD0", 2 ) ) { if ( Counter > 0 ) { dwNoSpread += i; break; } else ++Counter; } else { dwNoSpread += i; break; } } } if ( !memcmp ( (void*) dwNoSpread, (void*) "\xE8", 1 ) ) dwSpreadJmp = dwNoSpread + 0x05; else dwSpreadJmp = dwNoSpread + 0x02; } // Scan for PushToConsole. dwPushToConsole = dwFindPattern ( WolfTeam.dwBaseAddr, WolfTeam.dwSize, (BYTE*) "\xE8\x00\x00\x00\x00\x8B\x00\x20\xFF\xFF\xFF", "x????x?xxxx" ); if ( dwPushToConsole != 0 ) { // Read the jump. dwPushToConsole = rV <DWORD> ( dwPushToConsole + 1 ) + ( dwPushToConsole + 0x05 ); // Setup 'PushToConsole' PushToConsole = (PUSHCONSOLE) dwPushToConsole; } // Scan for Anti-C113. dwAntiMS = dwFindPattern ( WolfTeam.dwBaseAddr, WolfTeam.dwSize, (BYTE*) "\x8B\x84\x81\x38\x28\xC8\x00", "xxxxxxx"); } // // Rain Callback. void RunWnd () { DialogBoxA ( hInst, MAKEINTRESOURCE ( IDD_DIALOG1 ), NULL, MainProc ); } void Rain () { while ( true ) { // Set focus on 'MainDlg'. if ( !setFocus ) { if ( MainDlg != NULL ) { while ( GetForegroundWindow () != MainDlg ) { SetForegroundWindow ( MainDlg ); Sleep ( 200 ); } setFocus = true; } } // Refresh Settings if ( !Ingame ) { // Reset player addresses. playerX = NULL; playerZ = NULL; // Reset spawn/respawn coordinates. respawnX = 0; respawnY = 0; respawnZ = 0; // Reset Telekill variables. blacklistNum = 0; currentObject = 0; numObjects = 0; // Reset breakpoints. if ( dwTarget [0] != dwDrawIndexedPrim ) dwTarget [0] = NULL; if ( dwTarget [1] != dwRTBPtr ) dwTarget [1] = NULL; if ( dwTarget [2] != dwAntiHwid ) dwTarget [2] = dwAntiHwid; if ( GetCheck ( IDC_CHECKBOX36 ) ) { if ( dwTarget [3] != dwAntiMS ) dwTarget [3] = dwAntiMS; } else dwTarget [3] = NULL; // Reset other settings. RespawnNow = FALSE; ReturnBase = FALSE; // Reset 'Counter'. Counter = 0; } // Calculate 'playerY' playerY = rV <DWORD> ( rV <DWORD> ( dwPlayerPtr ) ) + 0xC8; if ( GetKeyState ( VK_F11 ) & 0xFF80 ) { la ( (void*) playerY ); la ( (void*) dwRTB ); la ( (void*) dwPushToConsole ); } // Start the hack. if ( playerY > 0xC8 )// && //( dwRTB != 0 ) && // ( !dbgMode ) ) { // Calculate 'playerX' and 'playerZ' playerX = playerY - 0x04; playerZ = playerY + 0x04; // Locate 'dwDrawIndexedPrim' if ( !dwDrawIndexedPrim ) { // Update vTable. UpdateVTable (); // Reestablish targets. dwDrawIndexedPrim = vTable [82] + 0x05; dwContinue4 = dwDrawIndexedPrim + 0x02; } // Start. if ( dwDrawIndexedPrim != 0 ) { // Enable Direct3D/No Spread. if ( ( !GetCheck ( IDC_CHECKBOX33 ) ) || ( !shooting ) ) dwTarget [0] = dwDrawIndexedPrim; // Check 'Ingame' status. if ( Ingame ) { // No Recoil. if ( GetCheck ( IDC_CHECKBOX15 ) ) { PushToConsole ( decryptText ( "BjnTfuujohFobcmf!2" ).c_str () ); PushToConsole ( decryptText ( "SbujpDnsQjudiQfsGjsf!1" ).c_str () ); PushToConsole ( decryptText ( "SbujpDnsZbxQfsGjsf!1" ).c_str () ); PushToConsole ( decryptText ( "SbujpBjnQjudiEfdbz!::::::::" ).c_str () ); PushToConsole ( decryptText ( "SbujpBjnZbxEfdbz!::::::::" ).c_str () ); } else PushToConsole ( decryptText ( "BjnTfuujohFobcmf!2" ).c_str () ); // No Weapon Sway. if ( GetCheck ( IDC_CHECKBOX16 ) ) PushToConsole ( decryptText ( "XfbqpoTxbz!1" ).c_str () ); else PushToConsole ( decryptText ( "XfbqpoTxbz!2" ).c_str () ); // Return to Base. if ( GetCheck ( IDC_CHECKBOX25 ) ) { // Set 'ReturnBase' to true ReturnBase = TRUE; // Change value of rtb. if ( rV <DWORD> ( dwRTB ) == 1 ) wV <DWORD> ( dwRTB, 2 ); // Set Return To Base off SetCheck ( IDC_CHECKBOX25, BST_UNCHECKED ); } // Teleport. if ( GetCheck ( IDC_CHECKBOX12 ) ) { // F7, save location if ( GetKeyStateX ( VK_F7 ) & 0xFF80 ) { teleportX = rV <float> ( playerX ); teleportY = rV <float> ( playerY ); teleportZ = rV <float> ( playerZ ); } // F8, set location if ( ( teleportX != 0 ) && ( teleportY != 0 ) && ( teleportZ != 0 ) ) { if ( GetKeyStateX ( VK_F8 ) & 0xFF80 ) { wV <float> ( playerX, teleportX ); wV <float> ( playerY, teleportY ); wV <float> ( playerZ, teleportZ ); } } } // Player Movement. if ( ( ( GetCheck ( IDC_CHECKBOX3 ) ) || ( GetCheck ( IDC_CHECKBOX7 ) ) || ( GetCheck ( IDC_CHECKBOX17 ) ) || ( GetCheck ( IDC_CHECKBOX13 ) ) || ( GetCheck ( IDC_CHECKBOX2 ) ) ) && ( rV <DWORD> ( dwRTB ) == 1 ) ) dwTarget [2] = dwPlayerMovement; else if ( dwTarget [2] == dwPlayerMovement ) dwTarget [2] = NULL; // Name Tags. if ( ( !GetCheck ( IDC_CHECKBOX27 ) ) || ( !shooting ) ) { if ( GetCheck ( IDC_CHECKBOX20 ) ) dwTarget [1] = dwNameTags; else if ( dwTarget [1] == dwNameTags ) dwTarget [1] = NULL; } // No Clip / No Fall Damage. if ( ( ( !GetCheck ( IDC_CHECKBOX1 ) ) || ( !shooting ) ) && ( !falling ) ) { if ( GetCheck ( IDC_CHECKBOX35 ) ) dwTarget [3] = dwNoClip; else if ( dwTarget [3] == dwNoClip ) dwTarget [3] = NULL; } else if ( ( ( !GetCheck ( IDC_CHECKBOX1 ) ) || ( !shooting ) ) && ( falling ) ) { if ( GetCheck ( IDC_CHECKBOX11 ) ) dwTarget [3] = dwNoFallDamage; else dwTarget [3] = NULL; } } // Position Hack. if ( GetCheck ( IDC_CHECKBOX34 ) ) { // Increment 'X' if ( GetKeyStateX ( VK_OEM_PLUS ) & 0xFF80 ) wV <float> ( playerX, rV <float> ( playerX ) + 5 ); // Decrement 'X' if ( GetKeyStateX ( VK_OEM_MINUS ) & 0xFF80 ) wV <float> ( playerX, rV <float> ( playerX ) - 5 ); // Increment 'Z' if ( GetKeyStateX ( 0x4F ) & 0xFF80 ) wV <float> ( playerZ, rV <float> ( playerZ ) + 5 ); // Decrement 'Z' if ( GetKeyStateX ( 0x50 ) & 0xFF80 ) wV <float> ( playerZ, rV <float> ( playerZ ) - 5 ); } // Respawn Where Died. if ( ( GetCheck ( IDC_CHECKBOX14 ) ) && ( !GetCheck ( IDC_CHECKBOX25 ) ) ) { // Store position. if ( rV <DWORD> ( dwRTB ) == 2 ) { respawnX = rV <float> ( playerX ); respawnY = rV <float> ( playerY ); respawnZ = rV <float> ( playerZ ); RespawnNow = TRUE; } // Spawn back when alive. if ( RespawnNow ) { if ( rV <DWORD> ( dwRTB ) == 1 ) { if ( !ReturnBase ) { if ( ( respawnX != 0 ) && ( respawnY != 0 ) && ( respawnZ != 0 ) ) { wV <float> ( playerX, respawnX ); wV <float> ( playerY, respawnY ); wV <float> ( playerZ, respawnZ ); RespawnNow = FALSE; } else RespawnNow = FALSE; } else { // Reset settings RespawnNow = FALSE; ReturnBase = FALSE; } } } } else { // Reset respawn coordinates respawnX = 0; respawnY = 0; respawnZ = 0; } } } // Rest Sleep ( 10 ); } } // // Initialize the dll. void Redirection () { dwRedirect = NULL; dwRedirect2 = NULL; } void Continuation () { dwContinue = NULL; dwContinue2 = NULL; if ( WIS ) dwContinue3 = dwPlayerMovement + sizeof ( "\xD9\x00\xD9\x99\xC4\x00\x00\x00\xD9\x40\x04\xD9\x99\xC8\x00\x00\x00\xD9\x40\x08\xB8\x01\x00\x00\x00\xD9\x99\xCC\x00\x00\x00" ) - 1; else dwContinue3 = dwPlayerMovement + sizeof ( "\xD9\x00\xD9\x99\xC4\x00\x00\x00\xD9\x40\x04\xD9\x99\xC8\x00\x00\x00\xD9\x40\x08\xD9\x99\xCC\x00\x00\x00" ) - 1; // dwContinue4 is reserved for DrawIndexedPrimitive. // It it setup in a seperate function. dwContinue5 = dwRTBPtr; } void Run () { // Obtain the current GUID. GetCurrentHwProfileA ( &hwInfo ); // Check for Debugger. if ( !IsDebuggerPresent () ) { // Check License. if ( true )//CheckOnline ( GetLicense () ) ) { // Set the fake GUID. memcpy ( &hwInfo.szHwProfileGuid, (void*) "{64f92bc0-9226-11e2-8023-806d6172696f}", strlen ( "{64f92bc0-9226-11e2-8023-806d6172696f}" ) - 1 ); // Obtain Version. ObtainVersion (); // Check Version. if ( true )// !strcmp ( decryptText ( labelOne.c_str () ).c_str (), decryptText ( Version.c_str () ).c_str () ) ) { // Setup 'dwGetKeyState'. dwGetKeyState = (DWORD) GetKeyState; // Run the Scanner. RunScanner (); // Setup Redirection Variables. Redirection (); // Setup Continuation Variables. Continuation (); // Read the RTB offset. if ( szRead == 1 ) dwRTBOff = rV <BYTE> ( dwRTBPtr + 0x02 ); else if ( szRead == 2 ) dwRTBOff = rV <WORD> ( dwRTBPtr + 0x02 ); else dwRTBOff = rV <DWORD> ( dwRTBPtr + 0x02 ); // Adjust default hardware breakpoint targets. dwTarget [0] = NULL; dwTarget [1] = dwRTBPtr; dwTarget [2] = dwAntiHwid; dwTarget [3] = dwAntiMS; // Add the vectored exception handler. pVEH = AddVectoredExceptionHandler ( 1, VectoredHandler ); while ( true ) { // Setup 'hWnd'. if ( !hWnd ) hWnd = CreateThread ( NULL, NULL, (LPTHREAD_START_ROUTINE) RunWnd, NULL, NULL, NULL ); // Setup 'Falling'. if ( !hFalling ) hFalling = CreateThread ( NULL, NULL, (LPTHREAD_START_ROUTINE) Falling, NULL, NULL, NULL ); // Setup 'Misc'. if ( !hMisc ) hMisc = CreateThread ( NULL, NULL, (LPTHREAD_START_ROUTINE) Misc, NULL, NULL, NULL ); // Setup 'Rain'. if ( !hRain ) hRain = CreateThread ( NULL, NULL, (LPTHREAD_START_ROUTINE) Rain, NULL, NULL, NULL ); // Setup 'Ingame'. if ( !hIngame ) hIngame = CreateThread ( NULL, NULL, (LPTHREAD_START_ROUTINE) CheckGame, NULL, NULL, NULL ); // Setup 'Fly Hack' if ( !hFly ) hFly = CreateThread ( NULL, NULL, (LPTHREAD_START_ROUTINE) Fly, NULL, NULL, NULL ); // Setup 'Hotkeys'. if ( !hHotkeys ) hHotkeys = CreateThread ( NULL, NULL, (LPTHREAD_START_ROUTINE) Hotkeys, NULL, NULL, NULL ); // Setup 'Telekill'. if ( !hTelekill ) hTelekill = CreateThread ( NULL, NULL, (LPTHREAD_START_ROUTINE) Telekill, NULL, NULL, NULL ); // Setup 'Weapon Adjustment'. if ( !hWeapon ) hWeapon = CreateThread ( NULL, NULL, (LPTHREAD_START_ROUTINE) WeaponAdjustment, NULL, NULL, NULL ); // Install hardware breakpoints. QueryThreads (); // Rest Sleep ( 100 ); } } else MessageBoxA ( 0, decryptText ( "Qmfbtf!epxompbe!uif!mbuftu!wfstjpo" ).c_str (), decryptText ( "Wfstjpo!Difdl" ).c_str (), MB_ICONINFORMATION ); } } } // // Exit. void Exit () { // Remove exception handler RemoveVectoredExceptionHandler ( pVEH ); // Close the Window EndDialog ( MainDlg, 0 ); // Stop threads CloseThread ( Menu ); CloseThread ( hFalling ); CloseThread ( hHotkeys ); CloseThread ( hIngame ); CloseThread ( hWnd ); CloseThread ( hWeapon ); CloseThread ( hTelekill ); CloseThread ( hFly ); CloseThread ( hRain ); CloseThread ( hMain ); // Force the exit DWORD uExitCode; GetExitCodeProcess ( GetCurrentProcess (), &uExitCode ); TerminateProcess ( GetCurrentProcess, uExitCode ); } // // DLL Entry-point. BOOL WINAPI DllMain ( HINSTANCE hInstance, DWORD fdwReason, LPVOID lpReserved ) { hInst = hInstance; switch ( fdwReason ) { case DLL_PROCESS_ATTACH: { hMain = CreateThread ( NULL, NULL, (LPTHREAD_START_ROUTINE) Run, NULL, NULL, NULL ); } break; case DLL_PROCESS_DETACH: { Exit (); } break; } return TRUE; } Download Source code Wolf Teamhttps://www.sendspace.com/file/rvoov8
  9. Versión

    258 descargas

    ●▬▬▬▬▬▬▬▬▬▬▬● Link ●▬▬▬▬▬▬▬▬▬▬▬● ●Download hack ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ ●Link del Hack : http://tmearn.com/EvilBoyHack ●Download hack ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ●▬▬▬▬▬▬▬▬▬▬▬[Redes]▬▬▬▬▬▬▬▬▬▬▬▬● ●Grupo Oficial → https://goo.gl/pWbxHe ●Pagina Oficial → https://goo.gl/2W9grv ●Twitter Oficial → https://goo.gl/Qrmi19 NO OLVIDEN SALTAR LA PUBLICDAD

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  10. Ver archivo Evil Boy v1.3 ●▬▬▬▬▬▬▬▬▬▬▬● Link ●▬▬▬▬▬▬▬▬▬▬▬● ●Download hack ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ ●Link del Hack : http://tmearn.com/EvilBoyHack ●Download hack ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ●▬▬▬▬▬▬▬▬▬▬▬[Redes]▬▬▬▬▬▬▬▬▬▬▬▬● ●Grupo Oficial → https://goo.gl/pWbxHe ●Pagina Oficial → https://goo.gl/2W9grv ●Twitter Oficial → https://goo.gl/Qrmi19 NO OLVIDEN SALTAR LA PUBLICDAD Subido Por EvilBoy Creado en 01/03/18 Categoría Hacker Gratis WolfTeam Latino  
  11. Versión

    129 descargas

    ●▬▬▬▬▬▬▬▬▬▬▬● Link ●▬▬▬▬▬▬▬▬▬▬▬● ●Download hack ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ ●Link del Hack : http://tmearn.com/EvilBoyHack ●Download hack ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ ●▬▬▬▬▬▬▬▬▬▬▬[Redes]▬▬▬▬▬▬▬▬▬▬▬▬● ●Grupo Oficial → https://goo.gl/pWbxHe ●Pagina Oficial → https://goo.gl/2W9grv ●Twitter Oficial → https://goo.gl/Qrmi19 NO OLVIDEN SALTAR LA PUBLICDAD

    Gratis

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